So... with the last sculptie I made, I feel it's a bit too "all-inclusive", meaning, there were some parts of the sculptie I liked, yet I couldn't get rid of the other parts to actually be able to use it.
I also started having a difficult time, trying to make little individual triangular pieces to 'match' with that gigantic sculptie so you can tell they're still part of the same thing. Those triangular pieces aren't here now (I forgot to take a snapshot of them), but you can see them to the left in the picture below:
As you can see, I also made another sculptie, to replace the existing pane of glass; piecing the individual triangular pieces together was just too hard and time-consuming, therefore inefficient... and I really can't afford that! Anyway, so with that new sculptie it was just a partly deformed rectangular piece - going right back to the main idea. The 'deformed' part of it serves as a bit of a doorway to the outside area.
In the picture above, you can see I added another deformed piece of glass... a roof with a column. Just experimenting with space...
Going back to where the first sculptie was (image below), you can see this big cylindrical element (I tried to reproduce that part of the big sculptie I wanted with simple elements made in Secondlife). That's actually now one of the many things lying around in my working space ==.
Behind it, however, I've inserted another simpler sculptie I made, which serves as a column with a 'sub-floor'. This embodies the main element I liked from the original piece I created. It is the joining point between Erica's project and mine.
Up until now, I suppose, I've only thought of deforming the glass surface, probably because that was all that I dealt with in the last project. This is leading me to experiment and play with more elements and materials of the building.
So there you go... my area so far. I have a lot to do ==. But somehow, the two sides of my project will join together in a way so it flows and you can tell they're part of one thing.
Just you wait.
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