Thursday, September 30, 2010

Inhabit 2: Start of design...

To begin, i decided to use 3ds max to make a sculptie that embodies my idea of deformation and fragmentation, as i didn't want to use too many prims (since we have a limit of about 150 already, for all of us). One thing i was concerned about was the fact that it would turn out a bit more curved, rather than showing the individual triangles that make up the entire shape shown in 3ds max. Nevertheless, i decided to proceed and see what the sculptie would turn out to look like in Secondlife... you'll never know unless you try, right...

So... this is what it turned out to look like (the picture may be a bit small...)



It did turn out to look a bit more curved that i would have liked, but i guess it's a start.

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